This chapter comes to its evil conclusion with Heretic: Shadow of the Serpent Riders. Big thanks to Peter Mackay and Chris Swindle for their clipping code from PSP Quake.Evil grows darkest in the shadow.New bugs added (but i don't know them yet).Removed some things (for example old status bar).Little code cleanup (for example software renderer removed).Loading empty game no longer ends demo sequence.Fixed text spacing in status messages and console.Fixed Connect Server menu (spacing, name overflow).Fixed bug causing all multiplayer servers to be skill 3.Fixed bug improperly reporting tome + mace kill as telefrag.Fixed Heretic netgame weapon kill messages (uses its own now, not DOOM's).Fixed Heretic tome and flight spinning icons.Restored Heretic death sound behavior (wimpy, normal, crazy, gib).Restored Heretic skill 5 behavior (no confirm, no respawn).Added Heretic bonus maps (E4M1 in 3 episode version, E6M1, E6M2, and E6M3 in 5 episode version).Fixed map selection list (Heretic episode 4 and 5 did the same thing).DM and Coop score screens completely fixed (redesigned).End of game screens completely fixed (stretched, fixed scroll).Intermission screens completely fixed (added missing text, increased width and max patches).Restored original Heretic end of level behavior (fraction stats, no rolling count).End of level screens completely fixed (stats, animations, splats, arrow, sounds (Heretic)).Increased the number of sound channels from 16 to 24.Added sensitivity controllers for both X and Y. Stick input is now analog and not digital.DOOM 2 - MAP01 no longer has invisible walls and flats (BSP precision issue).DOOM 1 - E3M1 no longer has clipped geometry and sprites in the beginning (bug in GU hardware renderer).You can zoom in by holding TRIANGLE and zoom out by holding SQUARE. Restored some tests that stopped the floors movement like the original, and the flawed Map05 is then playable. If another door (1st of 4 doors on left) is opened first, then an extraneous tag 9 will move the floors of these two rooms like doors. In Doom2 Map05, two doors to secret rooms would not work.Now the player can finish the game, even on the original buggy TNT. TNT Map31 yellow key wad error detected and dynamically fixed.The stairs now rise same as in the original. Some levels have rendering errors (holes in floors and walls), but these are also found in the PC version of DOOM Legacy and has nothing to do with this port. Standby will most likely crash the game (not related to code changes). It's a little on the large side, but if space is an issue for you, you can always grab an MP3 converter and lower the bitrate (currently 192kbps). However, if enjoy the original music, you can use the music pack with the original OPL synth tunes from DOS. The music support is for MP3s and you are free to add whatever music you like to the game now. 480x272 render is not too fast, it is better on 333MHz.If you want 333MHz in multiplayer, you must switch it first, and then activate multiplayer.If you want to play multiplayer, use menu.This also works with FreeDoom (rename to one of the above names).Music Pack by Antonio Aiello (no Heretic).Ability to use up to 5 PWAD or DeHackEd files at one time.īoth downloads contain the following versions:.Ad-hoc multiplayer support for up to 4 players.Hardware acceleration through LibGU, an API which has similarities with OpenGL based on Doom Legacy's OpenGL renderer.This port was initially based on Doom Legacy 1.42, but has since had many bugs fixed and most Legacy features added, such as hardware accelerated rendering. It enhances Doom with things like TCP/IP networking, OpenGL renderer and Heretic support. PSP Legacy is a source port of Doom Lagacy for the Sony PlayStation Portable, originally created by Kgsws.ĭoom Legacy is a source port of the original DOOM for PC.
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